AI Insights · Timothy · June 2025
Top Slime Games Performance in Uruguay Q2 2025
Explore the performance trends of the top slime games on a unified platform in Uruguay during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games in Uruguay showed varied performance metrics across downloads, revenue, and active users. Here's a closer look at how these apps fared.
Super Slime Simulator: DIY Art, developed by Dramaton, experienced a modest increase in weekly downloads, peaking at around 902 in early April. The app maintained a consistent user base, with weekly active users fluctuating between 1.4K and 750. Revenue was negligible throughout the quarter, with a brief spike to $10 in early June.
Super Big Slime: Black Hole 3D from Supercent, Inc. saw a varied download trend, reaching a high of 471 in mid-April. Its weekly active users remained strong, hovering around 9.6K to 11.2K, despite the absence of revenue during this period.
With Bruno – My Talking Slime Pet, also by Dramaton, downloads increased steadily, culminating at 511 by the end of June. The app's active users showed resilience, maintaining levels between 5.5K and 6.7K. Revenue was limited to a single peak of $30 in early April.
My Talking Slimy Slime Pet Cat from Pixeland OU had a consistent download rate, with numbers ranging from 148 to 217. The app's active users were stable, fluctuating around 1K to 1.2K, while revenue varied slightly, peaking at $127 in late March.
Finally, Slime Making Simulator Games by DobroApps had minimal downloads, peaking at 52 in mid-April. Active users remained steady at around 300, with no reported revenue.
These insights, provided by Sensor Tower, illustrate the dynamic performance of slime games in Uruguay, reflecting different levels of user engagement and monetization strategies. For more detailed insights and data, visit Sensor Tower's platform.